Haxlys's Blog
  • Software
  • Investments
  • Search
  • Posts

Frameworks

  • 2x2 Matrix 1
  • Abundance economics 1
  • Adoption curve 1
  • AEO Stack 1
  • Agent Harness Engineering 2
  • Agent Loop 1
  • Agent Orchestration 1
  • Agent-first-design 1
  • Agent-Native Design 1
  • Agent-native Development 6
  • Agentic Autonomy Levels 1
  • Agentic Feedback Loops 1
  • Agentic Fleet 1
  • Agentic User in the Loop 1
  • Agentic Workflow 1
  • AI-native literacy 1
  • Alignment Bottleneck 1
  • Argumentative Theory of Reasoning 1
  • Autograd 1
  • Automation Boundary 1
  • Automation-First Design 1
  • Autonomous testing 1
  • Backpressure 1
  • Bits vs Atoms 1
  • Blindspot pass 1
  • Block-wise Quantization 1
  • Bottleneck Analysis 1
  • Build vs Buy 1
  • Build vs. Validate 1
  • Calibrated Autonomy 1
  • Engine Mode 1
  • Capability gap 1
  • Capability Governance 1
  • Capability Measurement 1
  • Closed-loop vs Open-loop 1
  • Code Harness 1
  • Coding Agent Workload vs Chat Workload 1
  • Cognitive Bottleneck 1
  • Cognitive Effort 1
  • Compartmentalization 1
  • Compiler Thinking 1
  • Compound Engineering 1
  • Compounding Core Tech 1
  • Constraint-Driven Design 1
  • Constraint-Driven Engineering 1
  • Context Engineering 2
  • Context Management 4
  • Continual Learning 1
  • Continuous Delivery 1
  • Coordination Debt 1
  • Cost of making 1
  • Cost-benefit analysis 2
  • Curation over Production 1
  • Data Flywheel 1
  • Data Moat 2
  • Decision-making 1
  • Defense in Depth 1
  • Design over Implementation 1
  • Design Systems 1
  • Determinism as Multi-turn SLA 1
  • Diffusion of Innovations 1
  • Dogfooding 1
  • Domain Modeling 1
  • Durable State vs Durable Transport 1
  • Education Reform 1
  • End-User Programming 1
  • Error Budget 1
  • Evaluation Drift 1
  • Evidence-based iteration 1
  • Evidence-Based Management 1
  • Evidence-Driven Building 1
  • Execution-first 1
  • Extended Mind 1
  • Factory Automation 1
  • Feedback Loop 2
  • Few-shot Prompting 1
  • First Principles 18
  • Friction as Curriculum 1
  • Friction as Filter 1
  • Git-style Data Workflow 1
  • Gradient-Based Optimization 1
  • Graph Memory 1
  • Grounded Theory 1
  • Grounding 1
  • Harness Engineering 3
  • Historical Analysis 1
  • Human Judgment 1
  • Human on the loop 1
  • Human-AI Collaboration 2
  • Human-AI Division of Labor 1
  • Human-AI Interaction 1
  • Human-in-the-loop 6
  • Human-in-the-loop Delegation 1
  • Hybrid Agent Architecture 1
  • Idea Control 1
  • Implementation Planning 1
  • Incremental Refactoring 1
  • Individuality at scale 1
  • Intent vs Enforcement 1
  • Interface Design 1
  • International Coordination 1
  • Iterative implementation 1
  • Iterative Quality Negotiation 1
  • Jevons Paradox 1
  • Jobs-to-be-done 1
  • Known Unknowns 1
  • Labor Market Analysis 1
  • Lazy loading 1
  • LLM Wiki Pattern 1
  • Loop Engineering 2
  • Making over consuming 1
  • Memory Consolidation 1
  • Multi-Agent Verification 1
  • Multiplayer Prompting 1
  • Multiplier Thinking 1
  • North Star Definition 1
  • Observability 1
  • Open-source Reciprocity 1
  • Operational Excellence 5
  • Opportunity Cost 1
  • Organizational Design 2
  • Outcomes-over-operations 1
  • Pareto Frontier 1
  • Power law 1
  • Post-Implementation Audit 1
  • Preference Engineering 1
  • Probabilistic vs Deterministic Engineering 1
  • Process over prose 1
  • Product Quality 1
  • Progressive Adoption 1
  • Progressive disclosure 3
  • Progressive Optimization 1
  • Prompt Caching 1
  • Purpose-over-tool 1
  • Quality-over-speed 2
  • Quantization 2
  • Quantization-Aware Training 1
  • Reality Contact 1
  • Risk Management 1
  • Risk-based review 1
  • Runtime Composition 1
  • Scaling Laws 2
  • Scenario Planning 1
  • Second-order thinking 7
  • Session as First-class Primitive 1
  • Skill Engineering 1
  • Small Teams 1
  • Socio-technical Systems 1
  • Specification-driven Design 1
  • Startup Lifecycle 1
  • Strategic Asset 1
  • Strong Ownership 1
  • Substrate 1
  • Supply and Demand 1
  • Asymmetric Mapping 1
  • System Design 3
  • Systems Thinking 17
  • Taste as Judgment 1
  • Technical-debt-management 3
  • Technological Stagnation 1
  • Test Automation 1
  • The Ratchet 1
  • Three Layers of System Health 1
  • Three Programmer Virtues 1
  • Throwaway Architecture 1
  • Top-Down Analysis 1
  • Total Cost of Ownership 4
  • Training Loop 1
  • Tri-System Cognition 1
  • Two-Layer Knowledge System 1
  • Two-way doors vs One-way doors 1
  • Typed Graph 1
  • Ubiquitous Language 1
  • Value Capture 1
  • Verification-first Delegation 1
  • Verification-first engineering 9
  • Verification-first product design 1
  • Verification-first SDLC 1
  • Virtuous Laziness 1
  • Workaround Decay 1
  • Working Backwards from Behaviour 1
  • Zero-shot Prompting 1
  • Zone of Proximal Development 1
  • 거품 진단 1
  • 도구 적합성 판단 1
  • 비판적 사고 1
  • 순환 경제 분석 1
  • 인간-도구 상호작용 1
  • 조직 피드백 루프 1
  • 투자 수익률 분석 1
  • 품질-속도 트레이드오프 1
© 2026 Haxlys's Blog · Powered by Hugo & PaperMod