<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Curation Over Production on Haxlys's Blog</title><link>https://hugo-blog-static-site.haxlys.workers.dev/frameworks/curation-over-production/</link><description>Recent content in Curation Over Production on Haxlys's Blog</description><generator>Hugo -- 0.152.2</generator><language>kr-ko</language><lastBuildDate>Sat, 08 Aug 2026 10:11:44 +0900</lastBuildDate><atom:link href="https://hugo-blog-static-site.haxlys.workers.dev/frameworks/curation-over-production/index.xml" rel="self" type="application/rss+xml"/><item><title>AI가 무엇이든 만들 수 있을 때, 남는 것은 취향이다</title><link>https://hugo-blog-static-site.haxlys.workers.dev/posts/taste-is-all-thats-left/</link><pubDate>Sat, 08 Aug 2026 10:11:44 +0900</pubDate><guid>https://hugo-blog-static-site.haxlys.workers.dev/posts/taste-is-all-thats-left/</guid><description>NotAShelf의 글을 바탕으로, AI가 제작 비용을 낮출수록 구현보다 선택·검증·삭제의 판단이 중요해지고 그 판단 감각은 마찰과 실패에서 형성된다는 주장을 살펴본다.</description></item></channel></rss>