<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>North Star Definition on Haxlys's Blog</title><link>https://hugo-blog-static-site.haxlys.workers.dev/frameworks/north-star-definition/</link><description>Recent content in North Star Definition on Haxlys's Blog</description><generator>Hugo -- 0.152.2</generator><language>kr-ko</language><lastBuildDate>Wed, 29 Apr 2026 19:55:39 +0900</lastBuildDate><atom:link href="https://hugo-blog-static-site.haxlys.workers.dev/frameworks/north-star-definition/index.xml" rel="self" type="application/rss+xml"/><item><title>빌드하기 전 3가지 제약 — Jordan Lord이 10년 실패에서 추출한 창작자의 가드레일</title><link>https://hugo-blog-static-site.haxlys.workers.dev/posts/jordan-lord-3-constraints/</link><pubDate>Wed, 29 Apr 2026 19:55:39 +0900</pubDate><guid>https://hugo-blog-static-site.haxlys.workers.dev/posts/jordan-lord-3-constraints/</guid><description>Jordan Lord이 10년간 &amp;#39;너무 복잡하거나 정체성이 없는&amp;#39; 제품을 만들며 실패한 끝에 정리한 3가지 제약 — One Pager, Core Technology, Product Constraint. 제약은 창의성의 적이 아니라 탐색 공간을 좁혀 혁신을 강제하는 장치라는 주장을 정리한다.</description></item></channel></rss>