Mental_models
- 20 1
- 20 Rule 1
- Abstraction Layer 1
- Anti-rationalization 1
- Apples-to-Apples Comparison 1
- Apprenticeship Model 1
- Assumption surfacing 1
- Async Agent Lifecycle 1
- Atomic Commit 1
- Attention Economy 1
- Audience Segmentation 1
- Automation Leverage 1
- Bainbridge Paradox 1
- Behavior-First Design 1
- Blast radius 4
- Borrowed confidence 7
- Bottleneck 1
- Bottleneck Analysis 4
- Bottleneck Shift 1
- Build for the Model You Don't Have Yet 1
- Build vs Buy 1
- Build vs. Buy 1
- Capability Absorption 1
- Chesterton's Fence 1
- Code as liability 1
- Cognitive Debt 2
- Cognitive Infrastructure 1
- Cognitive Offloading 2
- Cognitive Surrender 1
- Commoditization 2
- Commodity Infrastructure 1
- Commodity vs Scarcity 1
- Competitive Moat 1
- Compilation vs Retrieval 1
- Compound Interest 1
- Compound Knowledge 1
- Compounding 2
- Compounding advantage 1
- Comprehension debt 1
- Connection Lifetime ≠ Work Lifetime 1
- Contact with Reality 1
- Context efficiency 1
- Context is King 1
- Control Loop 1
- Control Room 1
- Controlled Flexibility 1
- Conviction 1
- Coordination Cost 2
- Cost Amortization 1
- Cost-Benefit Analysis 2
- Data Flywheel 1
- Data model first 1
- Decide-Execute-Deliver Sandwich 2
- Dependency Risk 1
- Desirable Difficulty 1
- Deterministic vs Semantic Work 1
- Diminishing Returns 1
- Disposable Infrastructure 1
- Distribution moat 1
- Domain Expertise 2
- DRI 1
- Dynamic Range vs Precision 1
- Effort Arbitrage 1
- Entropy 2
- Example-based Learning 1
- Execution through Reasoning 1
- Failure Modes 1
- False Dichotomy 1
- Fast Feedback Loops 1
- Feedback Loop 7
- Feedback Loops 2
- First Principles 1
- Flywheel Effect 1
- Frame Problem 1
- Generation without Time Cost 1
- Generation-Review Asymmetry 2
- Golden dataset 1
- Goodhart's Law 3
- Guardrails 1
- Guardrails over Handholding 1
- Hidden Costs 2
- Hidden State 1
- Human Variability 1
- Human-in-the-loop 1
- Identity-Forming Constraint 1
- Infra as Product Differentiator 1
- Intent Debt 1
- Intent-based Interface 1
- Interference 1
- Inventory 1
- Involution 1
- Jevons Paradox 1
- JIT (Just-In-Time) 1
- Layer Separation 1
- Layercake of Garbage 1
- Layered Architecture 5
- Leading Indicator 1
- Least Privilege 1
- Local vs Global Optimality 1
- Long-term thinking 3
- Lossy Compression 1
- Lump of Labor Fallacy 1
- Maker-Checker 분리 1
- Management by Exception 1
- Marginal Cost vs ROI 1
- Minimal-calls 1
- Model-Harness Training Loop 1
- Move the Bottleneck 1
- Mutual Assured Compute Destruction 1
- Mythical Man-Month 1
- No Free Lunch 1
- O-ring Theory 1
- Occam's Razor 1
- One-time Subsidy 1
- Opportunity cost 3
- Option Value 1
- Orchestration Tax 1
- Order Matters 1
- Outcome over tool 1
- Paradigm Shift 1
- Paradox of choice 1
- Parallel Hypothesis Evaluation 1
- Pareto Principle 5
- Pattern recognition 2
- Pivot vs Foundation 1
- Precision over recall 1
- Priority clarity 1
- Problem-Solution Fit 1
- Product-Market Fit 1
- Proprietary Data Moat 1
- Prototype vs Production 1
- Quality as Differentiator 1
- Quantity vs Quality of Code 1
- Quantization Error Redistribution 1
- Queryable Database 1
- Race Dynamics 1
- Recursive Self-Improvement 1
- Reversible Decisions 1
- Review before Merge 1
- Risk and Reversibility 1
- S-Curve 2
- Scaffolding-as-Liability 1
- Scale-up Reveals New Pain 1
- Scenario Scrutiny 1
- Schema as Contract 1
- Scope discipline 1
- Search Space 1
- Search Space Collapse 1
- Second-order Effects 7
- Second-order thinking 2
- Self-Determination Theory 1
- Self-healing Systems 1
- Semantic memory 1
- Separation of Concerns 2
- Shared State 1
- Shift-left Quality 1
- Shifting Bottleneck 1
- Signal over Ritual 1
- Signal-to-Noise 1
- Silent Degradation 1
- Skill Issue Reframe 1
- Social Feedback Loop 1
- Socio-technical Systems 1
- Software as Team Sport 1
- Software Factory 1
- Span of Attention 1
- Stack Migration 1
- State Machine 1
- Strangler Fig Pattern 1
- Strong Ownership 1
- System 1 and System 2 1
- Systems Thinking 2
- Tacit Knowledge 1
- Technical Debt Compounding 1
- The Computer Disease 1
- The map is not the territory 1
- Threshold Effects 1
- Throughput × Determinism × Long-context Stability 1
- Token Economics 1
- Tool leverage 1
- Trade-off 1
- Trade-off Analysis 3
- Trade-off Management 1
- Trade-off Thinking 1
- Transport-State Separation 1
- Trust Gradient 1
- Tyranny of Consumption 1
- UI-for-AI 1
- Unscheduled Interaction 1
- Validation 1
- Von Neumann Architecture 1
- Wide vs Narrow Minima 1
- 검증 비용 1
- 검증 비용의 가시화 1
- 굿하트의 법칙 1
- 목표 불안정성 1
- 불확실성 인식 1
- 시차 검증 1
- 신뢰 자본 1
- 신호 대 잡음 1
- 신호와 노이즈 1
- 신호와 노이즈 분리 1
- 영향력 확장 1
- 의도 누출 방지 1
- 인지 부하 1
- 인지적 항복 1
- 자기 증폭 루프 1
- 자기 증폭 시스템 1
- 자동화 편향 1
- 자동화된 의심 1
- 자연 독점 1
- 진입 장벽 1
- 출처 추적 1
- 탐색-활용 균형 1
- 품질 협상 1