<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Threshold Effects on Haxlys's Blog</title><link>https://hugo-blog-static-site.haxlys.workers.dev/mental_models/threshold-effects/</link><description>Recent content in Threshold Effects on Haxlys's Blog</description><generator>Hugo -- 0.152.2</generator><language>kr-ko</language><lastBuildDate>Wed, 12 Aug 2026 13:01:12 +0900</lastBuildDate><atom:link href="https://hugo-blog-static-site.haxlys.workers.dev/mental_models/threshold-effects/index.xml" rel="self" type="application/rss+xml"/><item><title>마찰은 기능이다 — AI가 낮춘 제작 비용과 판단의 공백</title><link>https://hugo-blog-static-site.haxlys.workers.dev/posts/friction-is-a-feature-ai-judgment/</link><pubDate>Wed, 12 Aug 2026 13:01:12 +0900</pubDate><guid>https://hugo-blog-static-site.haxlys.workers.dev/posts/friction-is-a-feature-ai-judgment/</guid><description>Emil Kowalski의 글을 바탕으로, AI가 제작 비용을 낮추면서 사라진 판단의 문턱을 어떻게 다시 설계해야 하는지 살펴본다.</description></item></channel></rss>